Tag: Eidolon bound

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  • The Maske

    The Maske was found by [[:arabella-bloodwillow | Arabella Bloodwillow]] behind a small ruined roadside shrine shortly before she began her adventuring career.

  • Farewell to the sea...

    _Caladrel sets off upon his journey, discovers something troubling and is tasked with delivering a message._ Caladrel stood upon a sandy bluff and looked out over the port town he had called home, his hair whipping around in the cool …

  • Leaving the forest.

    _Bracken the Elven druid sets off on an appointed task and meets enemies and new friends along the way._ [[:bracken-fernelle | Bracken]] sat still and quiet within the dappled shade of the forest, trying to spot the hidden lessons that …

  • Home Page

    h1. The wall crumbles The Wardwall, a vast wall encircling the entire kingdom of Scherde, it's great length punctuated only by the legendary Wardforts. Created in a time of great strife, as a bastion against the outside world, to rescue some semblence …

  • Main Page

    [[The Campaign Setting - House Rules etc]] * _Well... Pretty much what it says..._ [[Beyond the borders of Scherde]] * _The lands and locales beyond the Wardwall._ [[General Knowledge of the kingdom]] * _Information available to the player …

  • Scherde

    The name of kingdom within the [[Wardwall]], where the characters are from and began their adventures together. The kingdom of Scherde was founded many, many generations ago, amidst a time of great strife and war. [[The history of Scherde]]

  • The history of Scherde

    *A world unknown* The knowledge of nearly everything that happened before the last great war lost to them for many generations. Their history fractured and disputable, much of it is now looked back upon as a time of legendary and mythology. The only …

  • Wardwall

    This impossibly vast wall was created to shelter the Kingdom of [[Scherde]] from the wars tearing up the world during the last great war. The method of it's construction lost to time. It encircles the entire kingdom with the [[Wardforts]] constructed …

  • Wardforts

    The Wardforts are integral to the construction of the [[Wardwall]]. Each of the forts is celebrated in legendary for the part they played in keeping the kingdom safe at it's founding. Each one a self contained fort-town.

  • Locations and Landmarks

    [[Berkkanstadd]] (citystate) [[The Bold Privateer]] (inn) [[Heiligton]] (town) [[Missing Mile]] (town) [[Nebelheim]] (town) [[Scherde]] (the kingdom) [[Shifting Moors | The Shifting Moors]] (area) [[Wardwall | The Wardwall]] [[The Broken Cart]] ( …

  • The changed lands

    The lands themselves were changed drastically by the last war. The sheer amount of magic that was used during that time twisted reality in places. People who grew up in the areas near these pockets accepted them as a fact of life and didn't know any …

  • The Bold Privateer

    The Bold Privateer is the largest inn and temple to Cayden Cailean in the town of [[Nebelheim | Nebelheim]]. The owner, one [[:bernard-gorram | Bernard Gorram]] is a retired soldier of the King's personal guard. His inn is well known to welcome …

  • Beyond the borders of Scherde

    _(Not many have travelled beyond the [[Wardwall]]. This is where the places beyond the borders will be posted once discovered in game.)_

  • The Campaign Setting - House Rules etc

    _*Inspiration and Ideas for the setting*_ Beyond the Wardwall is inspired by the fantastic West Marches campaign idea I found on the RPG blog Ars Ludi right "*here*":http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/. I wanted to …

  • Berkkanstadd

    The great walled capital city of [[Scherde]]. Founded and constructed at the same time as the [[Wardwall]].

  • Bounties

    Because of the rise in goblin related crimes: towns invaded caravans robbed etc The kingdom has issued a bounty of 5GP per head handed in at guard houses/official stations across the kingdom.

  • Missing Mile

    An anomoly: (some of the players discovered that the town is a verge between the material and shadow planes) If you leave [[Nebelheim]] East or West you can reach Missing Mile. it can be found when you actively wish to find it.. eventually. If you …

  • Nebelheim

    A town to the east from the city state of [[Berkkanstadd]] along the [[King's road]]. The town has a famous temple to Cayden cailean, [[The Bold Privateer]]. Also has the dubious honour of being the only place you can travel from to find [[Missing Mile …

  • Shifting Moors

    Moorland, perpetually shrouded by a thick mist. the landmarks that lie within never seem to stay in the same place.

  • King's road

    The King's road runs through the kingdom from east to west.

  • The Lonely Tree

    A drab, lifeless little tavern in the strange town of [[Missing Mile | Missing Mile]]. Specialty beer: Fenwater (the flavour equivalent of beige)

  • The Broken Cart

    A smaller inn located in the town of [[Nebelheim | Nebelheim]]. A little frugal and known to attract persons of dubious morality. Specialty beer: (doesn't have one/whatever they happened to "buy")

  • The Sleepy Sheepdog

    A small quiet pub in the town of [[Nebelheim | Nebelheim]], attracts farmers, workers and older patrons who desire somewhere quite to reflect and relax away from places like [[The Bold Privateer | The Bold Privateer]], which they see as a bit too rowdy. …

  • The Sunny Meadow

    A boarding house in the town of [[Missing Mile | Missing Mile]]. A little run down now it seems, but looks like it may have been quite nice in it's day, although [[:omi-talal | Omi]] prides himself on at least keeping the place clean.

  • Character Journals

    This page will house journals written as if in character to get their personal view of events by any of the players that may wish to keep one. The adventure log will be used more as a generic narrative round up of the events that happen during gameplay …

  • My Life of Adventure - by Arabella Bloodwillow

    [[To Nebelheim | *To Nebelheim*]] [[New Friends And First Job In Town | *New Friends And First Job In Town*]] [[More Goblins And The Discovery That I Don't Like Missing Mile or Fenwater | *More Goblins And The Discovery That I Don't Like Missing …

  • To Nebelheim

    *To Nebelheim* I left my hometown of Heiligton, having offered to get message to the King of Berkkanstadd to warn about the increase of goblin raids in the areas surrounding my town. As I was wanting to get further abroad than the next couple of villages …

  • New Friends And First Job In Town

    first game with Grek, Bracken and sorell, Caladrel and Astrad, and Tornik. (featuring Wallace Drover) write this up later "link back to 'My Life Of Adventure - By Arabella Bloodwillow":http://www.obsidianportal.com/campaign/beyond-the-wardwall/ …

  • Heiligton

    During the last great goblin incursion of the east, the survivors of various towns and villages affected by the attacks, banded together forming a town called 'Heiligton' on a clearing they discovered where the land was bare and pressed down in a slight …

  • 1 - Leaving the Great Forest behind

    I have been asked by the Elders to take a message to the King, and I am sure that I will see many new and wonderful things and so in order to remember them I will write the things I see and do so that when I return to my village I can recall my adventures …

  • 3 - To Speak With The King

    In the morning we headed to the offices, and even though we had set off before the sun ahd even properly risen we still found that a que had already begun and there were lots of people shouting and demanding to see the King. We patiently waited in line …

  • 2 - The Path To The Kings Road

    We packed up our things and headed out to find the Kings road which would lead us to the capital city. I have only been away from my village for a short while and already my eyes have been opened to a whole new and exciting world, albiet some of it quite …

  • Return To Nebelheim and secret, secret stuff

    me and morgan leave missing mile and go home... the rest? shhh! its a secret! (for the time bieng... back to writing more in the first part of this journal...) "*link back to 'My Life Of Adventure - By Arabella Bloodwillow*":http://www. …

  • Day 1 - The Bold Privateer

    I have begun my search of history within the town of Nebelheim just beyond Berkkanstadd's wall. The Bold Privateer has many fire pits for cooking and for heating, it is a quaint tavern. I am trying a “Cool Mist” the local beverage, shortly I shall begin …

  • Day 2 - Goblins in the Grassland

    The past two days have been spent gathering the local lore about the shifting moors. I tried telling the tale of our exploit a few times but the locals didn't seem too interested... it might be because they don't hold Morgan the Black in too high regard. …

  • Day 4 - Whispers in the Mile

    We are directed by the owner of the lonely tree to a boarding house. We cannot make out the name of said boarding house. We initially entered and saw no sign of the master of the rooms. Grek pounded hard on the desk and the tall inn keep came out and I …

  • Plague of Attic Whisperers

    The Plague of Missing Mile: Recently a group of adventurers went to Missing Mile intent on discovering and understanding its mysteries. They arrived confronted with diminished colour and a vagueness of time. Life seemed to be faded, muted in its …

  • Setting off on my journey

    When i first set out on my quest i was travelling near the ward wall in the south and noticed that not only was the wall compramised, but there was a trail of dead animals coming from beyond the wall. They didn’t look diseased, it appeared that they died …

  • My stay in Nebelheim

    While staying in Nebelheim I spoke to the local people, try and learn about the local wildlife and geography. I heard of an area refered to as the the Shifting Moor, the locals don’t like to go there as locations within this area tend to shift and move …

  • Arabella Bloodwillow

    *Basic Description* Physically she is 3'4" with a rather athletically built frame. She has fairly pale white skin, has blue hair and purple eyes. Arabella wears a wooden mask ([[:the-maske]]) that has large iron spikes embedded upon its surface when …

  • Tornik Lorekeep

    Tornik is travelling the lands trying to solve the many mysteries experienced and to find any of the lost knowledge and histories of the realm. Tornik's journal - [[Scherde and Beyond, a journal in progress - by Tornik Lorekeep | Scherde and Beyond, a …

  • Caladrel

    Studying the art of summoning, Caladrel has decided to travel the lands to find and catalogue creatures previously physically unseen by him. [[Exploration Diary and Log of Creatures Encountered by Caladrel]]

  • Kemella Morcam

    A mysterious Half elf, travelling the kingdom looking for any excuse to get into trouble... She hasn't told anyone where she came from.

  • Teresa "Tessy" Stoutfoot

    "I have been fighting since I was little because the Goblins started the fighting and my Father died. Fighting these little idiots before he died, my Father taught me how to fight too, while I was little he taught me how to be brave and fight the Goblins …

  • Drungen Stonehelm

    Drungen is a cleric of the God of Adventure and Ale Cayden Cailean. He is currently on a pilgrimage of the kingdom to visit every alehouse in the land.

  • Morgan "The Black" Vayne

    Born into a fallen aristocratic household, Morgan has an adventurous and reckless spirit. He currently lives in [[The Bold Privateer]]. Can currently be found, or not if he's doing ti right, stalking the streets fighting crime calling himself 'The …

  • Bracken Fernelle

    Bracken's journal - [[The Forest Leaves - by Bracken Fernelle | The Forest Leaves - by Bracken Fernelle]] I do not know my parents, the only family I have are the other druids in my village. I cannot remember how old I was when I first arrived in the …

  • Bernard Gorram

    Bernard was once one of the king's personal guard (and often adventuring companion), after a lifetime in the military he decided to retire to [[Nebelheim | Nebelheim]] so that he could spend more time with his wife [[:martha-gorram | Martha]] and children …

  • Martha Gorram

    Martha a Half-Elf , wife to [[:bernard-gorram | Bernard]]. Mother to his 7 children. They met by chance when as a member of the King's guard, Bernard was dispatched to help rout a warband invading the kingdom. During the battle, she witnessed him …

  • Mr. Arl Jenton

    Mr. Jenton is an elderly carpenter living in the town of [[Nebelheim | Nebelheim]]. He has found it difficult to keep up with his work due to his advancing years, his eyesight and manual dexterity are not what they once were. He was recently …